CD Projekt Red’s latest game Cyberpunk 2077 has been in development for nearly a decade. It was first announced in May 2012. The development process faced numerous delays on its way and in the final stretch required a six-day workweek. However, despite the long development, the game did not review well as per CDPR’s expectations.
According to Bloomberg, the studio’s developers won’t have to worry about review scores because CDPR will pay full performance bonuses regardless of the critical reception of the game.
Adam Badowski, studio head and creative director for Cyberpunk 2077 said in an email to staff obtained by Bloomberg “We initially had a bonus system that was focused on the game’s ratings and the release date, but after consideration, we believe that measure is simply not fair under the circumstances. We underestimated the lengths and complexity involved to make this a reality, and still, you did everything you could to deliver an ambitious, special game.”
This week, Cyberpunk 2077 received some favourable reviews. Currently, it has a Metacritic score of 90 out of 100. Note that some of the top games of this year edge out with Metacritic scores below 90.
There are numerous reports of bugs and issues of Cyberpunk 2077 on older consoles. With these, Cyberpunk 2077’s Metacritic score could easily fall below 90. Bloomberg reported that if it falls below 90 levels, developers would not have received their bonuses under the previous system.
Despite the reviews and buggy release, Cyberpunk 2077 has been a big retail success. According to CDPR, it sold more than 8 million copies in pre-orders. It literally crossed the development and marketing budget on the very first day. Cyberpunk 2077 broke Steam’s concurrent player record for a single-player PC game with more than one million concurrent players.